Tour
Your first video, step by step.
This page is for someone who has never opened the repo. In about an hour you will have the tools installed, one video's first frames on screen, and a clear idea of where everything lives.
What you need
Node.js
Version 20.19 or newer (24 is recommended). Check with node --version. Remotion and the helper scripts run on it.
ffmpeg
On your PATH. It joins frames into contact sheets, generates sound effects and checks finished videos. Check with ffmpeg -version.
Claude Code
The command line assistant that does the directing, building and reviewing. You talk to it in plain language.
You also need a few GB of free disk space (Remotion downloads a browser the first time) and an internet connection for the install. No video editing experience is needed, but a sense of what you want to see helps a lot.
Clone and install
- Get the repo.
git clone https://github.com/AnnasMustafaDev/video-studio.git cd video-studio - Install the skills. Skills are instruction packs Claude loads on demand. This copies them into
~/.claude/skillsand backs up any you already have.node tools/install-skills.mjs - Install the studio. This is the Remotion project where videos are built.
cd studio npm install - Add the official Remotion skills. They are not stored in this repo (their upstream has no licence), so you fetch them yourself. The versions are pinned in
skills-lock.json.npx remotion skills add - Prove it works. This renders five frames of the showcase video and tiles them into one image. Open
studio/out/stills/LibraryShowcase/contact-sheet.pngto look at it.npm run stills -- LibraryShowcase 50,130,245,350,449 - Optional: preview live. Opens Remotion Studio in your browser, with a timeline you can scrub. Stop it with Ctrl+C.
npm run dev
Jump to troubleshooting. Most problems are a missing ffmpeg, an old Node, or a path with spaces.
Your first video, in seven moves
Open a second terminal at the repo root and run claude. Then work through these stages. The point is that you never ask for the whole video at once: each move ends with something you can look at and approve.
- Write a brief. Say what the video is for, how long, which format, the mood and the exact words on screen. Prompt
40-brief-templategives you the fields. A weak brief gives you a generic video. - Get three directions. Ask for three genuinely different looks and no code yet. The
motion-directorskill does this, with prompt10-creative-directions. Pick one, or mix. - Approve a storyboard. Prompt
11-storyboardreturns a timed table of scenes with first and last frame, exact text, motion, easing, transition and sound cue. Read it like a script, and change anything you do not like now, while it is cheap. - Build one scene. Prompt
12-build-one-scene, handled by theremotion-studioskill. Claude writes only scene 1, renders stills and a contact sheet, looks at them and fixes what is wrong. This first scene sets the standard for every other one. - Review it strictly. Prompt
13-quality-review, ideally by a fresh agent that did not build it (motion-review). It scores the frames and lists the five worst defects with fixes. Fix them, re-render. - Build the rest. Prompt
14-build-next-scene, one scene at a time, reviewing as you go. Then sound (50), other formats such as 9:16 (52) and the final render with checks (53). - Feed lessons back. Prompt
70-post-mortemwrites what you learned into the skills, so the next video starts smarter.
The full ordered list, with a diagram, is in Prompts. The Skills page says what each skill is for.
Repo map
Everything sits at the top level, so you can find it without a search.
studio/The Remotion project. Components in src/lib, one folder per video in src/videos, design rules in DESIGN_SYSTEM.md.prompts/The prompt library. INDEX.md says which prompt to use for which purpose, and in what order.skills/The Claude Code skills, in source form. One script copies them where Claude can find them.third_party/Skills made by other people, pinned to one upstream version and never edited here.guide/The illustrated guide: one offline page with workflow, vocabulary and every prompt.shot-library/Curated motion shots to choose from while storyboarding, with build notes.research/What was learned from other people's Claude-made videos: findings and a gallery.learning/The 7-day learning plan, a short exercise for each day.projects/A paper trail per video: brief, directions, storyboard, review, notes. Renders stay on your machine.tools/Small scripts for the repo itself. The main one installs the skills.source/The notes this repo was built from.docs/This website and the script that generates it.The engines: which one when
A video can be made in more than one way. This table is the quick answer, and the default is Remotion.
| Engine | Use it for | Not for |
|---|---|---|
Remotion (studio/) | The default. Kinetic type, titles, UI demos, diagrams, data visualisation, explainers, captions, reels, reusable templates. | Real 3D or heavy compositing. |
HTML engine (motion-studio) | Narrated product films where every cut, caption and camera move lands on a spoken word, reviewed live in an HTML player. | Silent pieces; use Remotion. |
brag (third_party/brag) | A quick 15 to 25 second launch video of a project you just built, in one command, run from that project's folder. | Directed, storyboarded work with a house style. |
| After Effects or Blender | Shots that need real compositing or real 3D. | Anything code can do; say so instead of faking it. |
How to ask Claude
Good requests name the stage, the format, the look and the exact text, and they say what not to do yet. Copy one of these and replace the placeholders.
New video: 20 s launch teaser (16:9, 30 fps) for my side project <name>.
Goal: people understand what it does in the first 5 s.
Mood: calm and confident. Look: off-white background, near-black type, one blue accent.
Exact text: "<headline>" then "<one-line promise>".
Give me three creative directions and recommend one. No code yet.Direction B. Storyboard it.
Give me a timed scene table: first and last frame, focal point, exact text,
animation, easing, transition and sound cue per scene, plus a hits table for sound.
Keep every scene to one focal point. Stop after the table so I can edit it.Build scene 1 only, in studio/src/videos/<slug>/.
Use components from studio/src/lib and the design tokens, nothing hand-rolled.
Render stills at the key frames and a contact sheet, open them, and fix what looks wrong.
Tell me plainly if you could not look at the images.Strict review of the rendered frames, from a fresh pair of eyes.
Score typography, hierarchy, spacing, timing, easing, transitions, consistency and pacing
with frame evidence. Give me the five worst defects with concrete fixes and a
READY or ANOTHER ROUND verdict.Analyse this reel: <path or link>. Break down composition, type, motion, timing and sound,
and separate what you can see from what you are guessing.
Then plan a video for <my app> with the same feel. Keep the principles, not the branding.Glossary
The words you will meet in the prompts and in Claude's answers.
A frame that depends only on its frame number. Same number, same picture, every render. It is why no timers, CSS transitions or random numbers are allowed.
A motion curve that behaves like a weight on a spring: it accelerates, overshoots a little and settles. Feels physical. Overshoot is kept small here.
How speed changes between two states. Ease-out starts fast and lands softly. The curve is a large part of how motion feels.
Mapping a frame number to a value, such as frames 0 to 20 to opacity 0 to 1. The basic building block of a Remotion animation.
One renderable video: an id, a size, a frame rate and a length. A project can hold many.
A segment of a video with one job and one focal point. Scenes are joined by transitions.
The one thing the eye should land on in a scene. If there are two, one is wrong.
The timed plan of scenes. Here it is a table, not drawings.
The first scene you build and approve. Every later scene is held to its standard of spacing, motion and polish.
A per-film list of things you refuse to see, such as glow, particles or bouncy overshoot. It removes the model's defaults.
A list of moments in the video that need a sound, with their frames. Sound is placed from it, not by feel.
Many rendered frames tiled into one image so you can judge a whole video at a glance.
A single rendered frame saved as an image. Quality is judged on stills, not on code.
The margin inside the frame where text must stay so it is not cropped on a phone or covered by an interface.
Loudness and peak level. The target here is -14 LUFS with peaks under -1 dBTP, a normal level for online video.
A folder of instructions Claude loads when your request matches it. This repo ships several.
Troubleshooting and FAQ
My path has spaces, such as D:\My Projects\...
Wrap the path in double quotes in every command, for example cd "D:\My Projects\video-studio". If a script still breaks, clone into a folder without spaces, such as C:\dev\video-studio. When you ask Claude to read a file, paste the path in quotes too.
ffmpeg is not found
Install it, then open a new terminal so the PATH refreshes. On Windows use winget install ffmpeg or download a build and add its bin folder to PATH. On macOS use brew install ffmpeg. Verify with ffmpeg -version. Contact sheets and sound effects need it.
Node says the engine is not supported
The studio needs Node 20.19, 22.13 or 24 and newer. Check with node --version and upgrade through your installer or a version manager.
A preview or player freezes because the audio stalls
Some previews follow the audio clock, so if the audio file fails to load or the browser blocks autoplay, the picture stops with it. Click once in the page to allow sound, check that the audio file exists at the path the page expects, and reload. For Remotion previews, make sure no sound file is missing in studio/public. Final renders are not affected, because they are built frame by frame.
Fonts look different in my render
The studio loads its fonts from Google Fonts through Remotion, and rendering waits until they are ready. If you are offline the first render can fall back to a system font. Connect once, render again, and the font is cached. Use only the fonts defined in studio/src/lib/fonts.ts.
The preview will not start or the port is taken
Remotion Studio uses a local port, 3000 by default. If it is busy, stop the other process or start on another port: npx remotion studio --port 3100. The preview is long-running on purpose, so stop it with Ctrl+C when done.
Claude says it cannot find a skill
Run node tools/install-skills.mjs again and restart Claude Code, because skills are read at startup. Prompt 01-skills-check lists what Claude sees.
The animation flickers or differs between renders
Something is not frame-based. Run prompt 02-deterministic-rule, which audits the code for CSS transitions, timers and random numbers, and replaces them with useCurrentFrame, interpolate and spring.
Claude says the video looks good but I disagree
Ask it whether it opened the rendered images. Judgements from code alone do not count. Ask for stills at the key frames, and for a strict review by a fresh agent.
Can I push this to my own GitHub?
Yes, it is your clone. The repo ships no licence file, so check the credits page before you republish anything, and note that the vendored third-party folders carry their own licences.
A 7-day learning plan
One small piece per day, each with a ready prompt in prompts/learning/. By day seven you have made a title, a type sequence, a UI demo, a chart, a teaser and a sound-designed cut, and copied a style you admire.
Title
A 5-second animated title. Learn what a frame, a spring and an easing curve do.
Kinetic type
A short typography sequence. Learn staggering, timing and one focal point.
Product UI
An animated interface demo. Learn cursors, highlights and camera moves.
Data
A data visualisation with real numbers only. Learn counters and chart motion.
Teaser
A 15-second product teaser. Learn the whole workflow on one piece.
Sound
Add sound to that teaser from a hits table. Learn mixing and loudness.
Reference
Recreate the style of a reference. Learn to take principles without copying.
Where to go next
Read the guide
The illustrated handbook with workflow, vocabulary and every prompt.
Browse the prompts
Pick the prompt for your stage and copy it.
Meet the skills
What each skill does and when Claude uses it.
See the studio
The components, tokens and videos in the Remotion project.
Pick a shot
Curated motion shots to use while storyboarding.
Look for ideas
Videos made with Claude, with how they were made.