Video Studio
GitHub
Prompt 41 Briefs

Vocabulary cheat sheet

Purpose
Give you the precise words that make Claude animate what you mean, plus a pasteable glossary so Claude uses the same meanings.
Use when
Writing a brief (40), giving feedback (16), or when Claude's motion is vague or robotic.
Stage
Reference, any stage.
Inputs you must fill in
None. Optionally paste the glossary block into a session.
Expected output
Shared vocabulary; Claude answers in these terms and with values.
Next prompt
Whatever you were doing.

The five core terms (notes §4, verbatim)

TermDefinitionPrompt terms
Kinetic typographyText itself becomes the animation: words slide, scale, split, rotate, reveal or change emphasis. Use this for high-impact hooks, title sequences and product statements.word-by-word reveal, staggered text, per-character animation, masked reveal, tracking expansion
Easing and spring physicsEasing controls acceleration and deceleration. A spring adds a physically inspired response, potentially with overshoot. This is one of the biggest differences between robotic movement and polished motion.ease-out, cubic-bezier, spring animation, subtle overshoot, settling motion, no linear movement unless intentional
Staging and visual hierarchyStaging determines what the viewer notices first. Hierarchy controls which element has the greatest visual importance. Don't animate everything equally.single focal point, negative space, foreground midground background, parallax, asymmetric composition, controlled visual hierarchy
Transitions and match cutsA transition connects scenes. A match cut uses a shared shape, position, motion or idea to make the change feel continuous.match cut, shape morph, directional wipe, camera-driven transition, overlapping transition, motivated cut
Lighting, texture and depthThese help flat graphics feel tactile or cinematic. Use them selectively; excessive glow, blur and grain can make a design look cheap rather than premium.rim lighting, soft bloom, ambient occlusion, subtle film grain, depth of field, specular highlights

Extra precise terms

TermMeansSay it like this
AnticipationA small opposite move before the main move, preparing the eye."dip 8 px down for 4 frames before rising"
Follow-throughParts keep moving briefly after the main body stops (a tail, a shadow, a second line)."underline finishes 6 frames after the word settles"
Overlapping actionParts of one object start and stop at different times."icon leads, label follows 3 frames later"
OvershootPassing the target slightly before settling."spring, damping 14, stiffness 120, overshoot under 4 %"
SettleThe final decay into rest after overshoot."settles within 12 frames, no visible wobble after"
StaggerSame animation on several items, offset in time."stagger 3 frames per word, left to right"
CascadeA stagger whose offset or direction follows layout (rows, a grid diagonal)."cascade from top-left, 2 frames per cell"
HoldThe element is completely still so the viewer can read."hold the number 60 frames before exit"
BeatOne idea or event on screen; the unit you time."one caption per beat, beats 1.2 to 2 s"
Ease-inStarts slow, ends fast. For exits."exit with ease-in, 8 frames"
Ease-outStarts fast, ends slow. For entrances."enter with ease-out, 15 frames"
Ease-in-outSlow, fast, slow. For moves between two rest states."camera pan ease-in-out, 30 frames"
Cubic-bezierExact custom ease curve, four numbers."Easing.bezier(0.16, 1, 0.3, 1) (expo-out feel)"
LinearConstant speed. Only for continuous motion (tickers, rotation, progress)."linear only for the background drift"
ParallaxLayers move at different speeds by depth, implying 3D."background 0.3x, midground 0.6x, foreground 1x of the camera move"
Match cut (shape)Cut where a shape in A becomes a similar shape in B."circle logo cuts to the circular dial"
Match cut (position)The focal element sits at the same screen position across the cut."button centre at the same x, y in both shots"
Match cut (motion)A movement continues in the same direction and speed across the cut."swipe left continues as the next scene's pan left"
Match cut (idea)Concept carries over: "storm" to "inbox flood"."the stack of papers becomes the stack of notifications"
Shared elementThe same object physically travels and transforms into the next scene."the card scales up into the full document"
Mask revealContent appears through a moving clip shape."text revealed by a mask sliding up from the baseline"
Directional wipeA moving edge replaces A with B."wipe right to left, matching the arrow"
Motivated cutA cut justified by an action, a sound or a word."cut on the click", "cut on the downbeat"
J-cut / L-cutAudio of the next scene starts early / audio of the last scene runs late."start the next scene's whoosh 6 frames before the cut"
Focal pointThe one place the eye should be."one focal point per frame; dim everything else"
Safe areaMargin where text is guaranteed visible on every platform UI."keep text inside 90 % title safe; 9:16: out of top 220 px and bottom 380 px"
TrackingLetter spacing across a word."tracking expands from -2 % to 4 % over 20 frames"
Push in / pull outCamera moves closer / further."slow push in 1.0 to 1.08 over the scene"
Motion blurSmear in the direction of fast movement."@remotion/motion-blur on the fast slide only"

Glossary block to paste

Use these motion terms with these meanings and always answer with values (frames, px, spring config), not adjectives: anticipation, follow-through, overlapping action, overshoot, settle, stagger, cascade, hold, beat, ease-in (exits), ease-out (entrances), ease-in-out (moves between rests), cubic-bezier, linear (only for continuous motion), parallax, match cut (shape, position, motion, idea), shared element, mask reveal, directional wipe, motivated cut, J-cut, L-cut, focal point, safe area, tracking, push in, pull out, motion blur. When I use a vague word ("smooth", "premium", "pop", "cinematic"), translate it into these terms and tell me your translation.

View this prompt on GitHub